


2025
Fox Sports
Clontarf Oz Tag
Challenge
Thursday 13 November 2025
About the Fox Sports Clontarf Oz Tag Challenge
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Clontarf has always championed the use of sport as a means to engage Aboriginal and Torres Strait Islander youth. The relationships and skills developed on the field translate into valuable life lessons.
The Fox Sports Clontarf Oz Tag Challenge provides an exciting opportunity for Fox, Clontarf Academy members, and Clontarf’s partners to team up for an exciting Oz Tag carnival and foster positive relationships along the way.
Please remember that whilst winning is enjoyable and celebrated, it’s essential to embody the Clontarf Spirit by being positive, humble & tough-but-fair.

Event Schedule
9:30am
9:45am
9:55am
10:00am
2:00pm
2:45pm
3:00pm
3:30pm
4:00pm
Arrival
Welcome & Event Briefing
Team Meet Up Prior to Kick Off
Pool Matches Kick Off
Finals Announcement & Kick Off
100m Dash
Grand Final
Presentation & Food at The Field
Departure

Fixtures to be released in November
Oz Tag Playing Rules
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GAME TIME
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Games will be in 20 minute blocks:
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17 minute games
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No half time
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3 minute change over between games
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Each team will be guaranteed 3 games (plus finals if you make it)
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Grand Final - 12 minute halves with 2 minute half time
FIELD SIZE
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All matches – 50m x 25m
BASIC RULES
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Maximum of 8 players on the field at any one time
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Defender must remove one tag to stop attacker’s progress. He/She then holds up the tag and drops it to the ground marking where the play the ball should occur
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There is a marker in the play the ball
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If a player propels the ball in a forward direction with their hand or arm and the ball comes into contact with the ground, an opponent or the referee, a knock on will be awarded. A changeover will be awarded to the non-offending team. The referee may allow the non-offending team to take possession and gain an advantage. If they are tagged, it will be a zero tag
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The game is non-tackle – the attacker cannot deliberately bump into a defender. A defender cannot change direction and move into an attacker's path. Whoever initiates contact will be penalised. The onus is on the attacking player to avoid the defender
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The ball carrier is not allowed to protect his tag or fend off defenders
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A try is awarded to the attacking team when they ground the ball on or over the try line. There are no dead ball lines
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Defence must be back 7 metres
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KICKING
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The ball may not be kicked until after the fourth tag and before the initial tag
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Kicks in general play cannot be above the shoulder height of the referee. The attacking team cannot dive on a kicked ball in any situation, but can kick on
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Kick offs and line drop outs - if the ball lands in the field of play and then rolls across the try line, whether touched or not, a line drop out occurs. The try line becomes the dead ball line for all kicks
OTHER IMPORTANT ISSUES
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The defensive line can move forward only when the dummy half touches the ball. The dummy half can run and be tagged with the ball. The dummy half may score a try
SCORING
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1 point will be awarded for each try
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The winning Team will receive 2 points
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A drawn game will result in each team receiving 1 point for that match
The
Venue
For our 3rd year, games will take place at Easts Rugby Club with the luxury of weather-proof synthetic fields.
